Now Viktor spends his time writing open source software. His interests are the making of games and game engines and also good practices in software development – his profession is his hobby.
Martin Krastev, Chaos Group
Martin Krastev has got his Bachelor of Arts in Computer Science from AUBG. Prior to joining Chaos Group in 2013, Martin got some 15 years of experience in game engines, graphics stacks for embedded systems, engineering software for WRC and F1 telemetry, and software 3D rasterizers. His interests include Monte Carlo algorithms and CPU architectures. He enjoys optimizing tough computational problems and trekking. In Chaos Group he has been porting V-Ray to new CPU architectures.
Asen Atanasov, Chaos Group
Asen has been part of V-Ray Core development team at Chaos Group since 2008, where he worked on proxy geometry, light transport and image processing. His interests include physically-based rendering, numerical analysis and algorithms. He has Bachelor's degree in Software Engineering and Master's degree in Computational Mathematics and Mathematical Modeling from Sofia University "St. Kliment Ohridski", and holds ECMI Certificate "Mathematics for Industry". His current research is in the field of physically-based materials.
Yordan is a medalist at the International Physics Olympiad, graduated "Physicist" from Sofia University and Master "Computer simulations" at RWTH, Aachen, Germany. He has a strong interest in the accelerator structures, numerical methods, simulations and writing efficient code.
Yordan Miladinov, Chaos Group
In third grade Yordan finds an old ZX Spectrum in his basement and, struggling with the Russian manual, starts programming in BASIC. Since then he's interested in IT. Despite that, he's got his bachelor's degree in Psychology. Combining these two is what makes him really curious about the human factor in computer programming.
Mihail graduated from Sofia First English Gymnasium and he earned his MS in Physics from Sofia University. Mihail started programming at the age of 14 with Turbo Pascal and 8086 assembly. He has been using C++ professionally for 15 years. At the moment Mihail is a Staff Engineer at VMware.
Orlin, 25, has been involved in electronics all his life. The last 8 years he has been focusing on robotics and AI. Eager to share his knowledge and convinced that he should not keep it to himself, Orlin, together with a few colleagues of his, has taken up organising summer schools in robotics.
Vladislav Vulchev, Chaos Group
Has bachelor degree in "Informatics" from FMI of SU. Part of the GPU team of Chaos Group. Works on integrating V-Ray for RT GPU rendering. Strongly interested in every field of Computer Graphics.
Alexander Soklev, Chaos Group
Alexander Soklev is a bachelor in Computer Science, graduated from the University of Sofia. He worked for a few years in the mobile industry, providing auto-focus solutions for smartphone manufacturers. He joined Chaos Group in 2014 and ever since has been a part of the Chaos GPU team. He is interested in CG graphics, video games and of course - GPUs.
Daniel Taskoff, Chaos Group
Daniel is a Bachelor of Computer Science in FMI, Sofia University. He has a strong interest in functional programming and applying its concepts in real world applications. A fresh member of the Chaos Group team, he works on the V-Ray Bench project.
Dr. Hristo Lesev, DiaDraw
Hristo is a software developer at heart, passionate speaker, educator and entrepreneur. Having had a long experience with C++, C# and developing for 3ds Max and Maya, he co-founded DiaDraw where he and his team focus on creating mobile apps for iOS and Android. When not busy developing mobile apps Hristo enjoys teaching other developers as an assistant professor at Plovdiv University, Bulgaria. He is obsessed with computer graphics and can often be found coding 3D stuff late at night.
Jan Jordan - Software Product Manager MDL, NVIDIA
Jan Jordan is the product manager for the NVIDIA Material Definition Language. He’ is a graduate engineer of applied computer science from the Fachhochschule fur Wirtschaft und Technik Berlin, Germany, and has a B.S. in computer science from the RTC Galway, Ireland. Before joining NVIDIA, his diverse working experience spanned from research work on practical VR applications to working as an art director in computer games. He is a long-time member of NVIDIA's Advanced Rendering team, where his focus has been on enabling material workflows across many different applications and renderers.
Vladimir Koylazov, Chaos Group
Vladimir "Vlado" Koylazov, co-founder and head of software development at Chaos Group, the makers of V-Ray and V-Ray RT. Passionate about 3D graphics and programming, Vlado is the driving force behind Chaos Group’s software solutions. Vlado is an expert in rendering theory and an avid 3D community supporter and he often participates in forum discussions to help users solve rendering challenges.
Lutz Kettner - Senior Manager, Rendering Software and Material Definition, NVIDIA
Lutz Kettner leads the design and engineering efforts for MDL and the NVIDIA Iray® renderer from the NVIDIA Advanced Rendering Center. He has been working on leading software products in advanced rendering, language design, API design, and geometry for 19 years. He’s known for his influential work on the open source Computational Geometry Algorithms Library CGAL. Lutz holds a Ph. D in Computer Science from ETH Zurich, Switzerland, worked as a researcher at the University of North Carolina at Chapel Holland led a research group at the Max-Planck-Institute in Saarbrucken, Germany. He served on ISO and ECMA standardization committee.