CG2 Code For Art conference 2016

CG2 Code For Art is an idea which started as an opportunity for meetings and communication among the professionals in the sphere of visual arts. Six years after its inception CG2 Code For Art has become the main annual event for 3D artists, animators, architects, developers, students and educators in the computer graphics.

This year, the conference is taking place on two consecutive weekends – different sessions for Architecture, VFX/Gaming industry and CG Developers.

The chance to invite as speakers the creative minds behind some of the most prominent international projects, encourages us to see CG2 Code For Art as a platform for a union of artists and a great source of inspiration and knowledge for young people.

VFX & Gaming session - 22 October 2016

Inter Expo Center, “Vitosha” Hall

This session is dedicated to some of the most interesting projects in VFX, animation and gaming industries over the last year.

09:00 - 09:30 Registration
09:30 - 09:40 Openning
09:40 - 10:30

From Cars to Space - David Macey and Michael Haas, INK

Looking at how different production techniques in advertising can be applied to everything from dogs to cars and even into space…

The presentation will be held in English

10:30 - 11:20

Light Behavior - George Markov - photographer, cameraman and director

The presentation will be held in Bulgarian

11:20 - 11:30 Coffee break
11:30 -  12:20

KATANA, the way of the VFX samurai - Angel Ivanov and Svetoslav Ganchev, Worldwide FX

Angel is going to talk about the use of Katana in film productions. He is going to reveal how this powerful, yet flexible instrument helps studios such as Worldwide FX to meet the challenges of modern visual effects. Prepare yourself for a series of real examples of applying Katana to the studio’s last projects’ pipeline.

The presentation will be held in Bulgarian

12:20 - 13:10

The Foundry presents NUKE and KATANA - Martin Mayer, The Foundry

In this demo, Creative Specialist Martin Mayer will showcase NUKE 10, the latest version of The Foundry’s industry-leading compositing and editorial software. Martin will also demonstrate how KATANA gives artists the creative scope and scalability to meet the needs of today’s most demanding lighting and look-development projects.

The presentation will be held in English

13:10 - 14:10 Lunch break
14:10 - 15:00

The challenges of a VR product- introduction of a complete static VR production pipeline - Pеter Sаrhidai, Attila Cselovszki, Brick Visual

The presentation will guide you through all the milestones that can be challenging in comparison with the still image production. We will introduce our modelling, rendering, post-production and application related solutions which are forged together in order to deliver a complete product which makes our clients happy.

The presentation will be held in English

15:00 - 15:50 

Bulgarian village - Lyudmil Vanev, Chaos Group

Do not forget the dragon - the heroes and the feats of the Bulgarian village. Lyudmil Vanev, typically a CG Specialist at the 3D department of Chaos Group, will take on the seemingly unusual role of a storyteller. Or rather, will make an unprecedented presentation in our history - one that starts with "Once upon a time". Or "In a kingdom not so far away, just next to Koprivshtica...".

The presentation will be held in Bulgarian

15:50 - 16:00 Coffee break
16:00 - 16:50

„Lighting in AAA video games“ - Georgi Gavanozov, Ubisoft Sofia

During his presentation at CG2 Code For Art, titled „Lighting in AAA video games“, Georgi will share with the audience more details about the specifics in creating lighting in the game dev process. He will present what different types of lighting they create in the industry and will showcase examples of his works on Assassin’s Creed Rogue, Assassin’s Creed Syndicate и Tom Clancy’s The Division.

The presentation will be held in Bulgarian

 

 

   
David macey

David Macey, INK

David Macey, a London based Creative Director, founded INK in 2009 with his friend Kamen Sirashki. Having studied Graphic Design, David has over 15 years’ experience in the Animation and CGI industry. He has worked for clients including Nike, Jaguar, Google, RADO, Land Rover and Santander. His work has been recognised for a number of awards including YCN, Sport Industry Award, IVCA and his work is regularly featured on the V-Ray showreel. David has a passion for minimal, clean and effortless design.

Michael haas

Michael Haas, INK

Michael Haas is a London based director and animator who joined INK in 2013. His work has been selected for international film festivals including the LA Film Festival and the Clermont-Ferrand Film Festival and he has been the recipient of multiple awards, including the ADC Golden Nail - Talent of the Year 2013. Born in Germany, Michael worked for a TV station before studying Film & Animation at the Georg Simon Ohm University in Nuernberg. His passion is to bring ideas to life and make them tangible for others.

Svetoslav ganchev

Svetoslav Ganchev, Worldwide FX

Svetoslav Ganchev is part of the Worldwide FX team from 2012. He initially joined us as a 3D artist and currently he is Head of the 3D Lighting department. He graduated from engineering design at the Technical University of Sofia with specialization in transportation design. He has experience in lighting, 3D layout and 3D modelling, and he has been involved in projects such as Expendables 3, London Has Fallen, Automata, Criminal, Mechanic 2: Resurrection.

Angel ivanov

Angel Ivanov, Worldwide FX

Angel joined the team of Worldwide FX in 2006 as 3D artist. Afterwards he took a lead artist position, specializing in shading, lighting and rendering. In 2011 he became head of the Lighting team, but at the same time he kept developing his skills and interest in scripting, which eventually led to him moving to the RND team. At present, Angel is a CG Supervisor. His hobbies are also in the visual arts – drawing and photography.

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Lyudmil Vanev, Chaos Group

Lyudmil is a CG professional with more than 10 years’ experience in the field of architectural visualization, animation and visual effects. Before joining Chaos Group, he worked as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria.  Lyudmil joined the Chaos Group CG team in 2014 and since then he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.

Georgi gavanozov

Georgi Gavanozov, Ubisoft Sofia

Georgi Gavanozov graduated in Stage Design from the National Academy of Arts in 2004. His professional career begins with creating stage assets for cinema, theater and advertising. In 2006 Georgi entered the film industry and gained experience in 3D Art, specializing in modeling, texturing, animation, and rendering. His portfolio includes more than 20 movies including Conan the Barbarian and Expendables 2. Technology innovations in the area of real-time rendering inspired Georgi top start exploring the new AAA gaming titles, and later to join the forces in the videogames industry. Georgi joins the team of Ubisoft Sofia studio where he is currently employed as a Senior Lighting Artist. He has worked on several game titles of the world-renowned franchises Assassin’s Creed and Tom Clancy’s videogame series.

 

Martin mayer

Martin Mayer, The Foundry

Vienna-based Martin Mayer is a versatile artist with a background in fine art, and many years’ experience as a CGI generalist. In his current role as creative specialist at The Foundry, he focuses on 3D animation and compositing, although he enjoys all facets of production from creative to technical, and often blends traditional analog techniques with digital ones. His recent work as a visual effects supervisor, digital compositor and technical director includes numerous commercials, a variety of motion graphics and several documentaries for Discovery World, Discovery US, History US, History Canada and the BBC.

Attila cselovszki

Attila Cselovszki, Brick Visual

Attila is a visualizer with architectural background. He is the co-founder of Brick Visual, responsible for project management, product development and the creative direction of the movie production. All these areas fuse in his role as a Chief Development Officer, constantly searching for innovative solutions at Brick. Moreover he has been lecturing at Moholy-Nagy University since 2015.

Peter sarhidai

Péter Sárhidai, Brick Visual

Peter has been a 3d artist at Brick Visual since 2013. After years of creating architectural renderings and animations, his focus shifted to the more technical side of the production. Nowadays he creates unique scripts and applications that help the team to focus more on the image creation and worry less about the repetitive issues and technical challenges. Besides chasing the latest technology in the industry he is also a huge cycling fan.

Изграждане на комплексност във визуалните ефекти, Христо Велев, BottleshipVFX
V-Ray в действие: Скорост, качество, гъвкавост | Петър Петров и Атанас Туджаров, Bubu Studio
V-Ray for Blender - Рендеринг приложението с отворен код
Техники за ефективен композитинг - Cinemotion
Дигитални декори - Worldwide FX
3D герои за видео игри - Христо Савов, Crytek Black Sea
Създаване на герои за ААА видео игра - Бисер Парашкевов, UBISOFT
Създаване на анимационен герой с V-Ray - Явор Стойков, Chaos Group
Анатомията на един проект - LOVE IS - RED RING
Making of "Things are about to blow up" - Здравко Павлов, 3D артист
Осветлението в ААА видеоигрите - Георги Гаванозов, Ubisoft Sofia
The challenges of a VR product - Pеter Sаrhidai, Attila Cselovszki, Brick Visual
From Cars to Space - David Macey and Michael Haas, INK
Българското село - Chaos Group
The Foundry presents NUKE and KATANA - Martin Mayer, The Foundry

Architecture Session – 23 October 2016

Inter Expo Center, “Vitosha” Hall

Architects from leading architectural studios will present different approaches in the creative process of the visualisation.

09:00 - 09:30 Registration
09:30 - 09:40 Opening
09:40 - 10:30

The embarrassing profession of the visualizer - Dimitar Rashkov, REDVERTEX

Dimitar will present a lecture about the embarrassing profession of the architectural visualizer. His speech will not focus on buttons on the VRay or mouse clicks but rather on the types of architectural visualizations and the management of different projects.

The presentation will be held in Bulgarian

10:30 - 11:20

Adapt, Optimize, Rinse, Repeat - Dean Niskota and Hrvoje Čop, Studio Niskota 

The CG world is ever expanding, and there is an infinite variety of projects out there.
Are you ready for them? We will share with you our way of thinking - how we adapt to challenges we run into, why we take risks, what we think are important skills for an artist in the ArchViz industry to have, and why we try to do as much as we can in-house.

The presentation will be held in English

11:20 - 11:30 Coffee break
11:30 - 12:20

Visualization and execution of interior design -Club FLASH, Svetoslav Todorov, Studio MODE 

Svetoslav Todorov will present the latest projecst of studio MODE - club FLASH. Studio MODE managed to prove that it is part of the world elite in the field of design as it has been recognized with two international awards in the specific category for interior design of  nightclubs - Architizer A + Awards (New York) and the Restaurant and Bar Design Awards (London).

The presentation will be held in Bulgarian

12:20 - 13:10

I/O Аrchitects and the computer visualization - George Katov, I/O Аrchitects

The presentation will be held in Bulgarian

13:10 - 14:10 Lunch break
14:10 - 15:00

Best practices in building interior visualizations. How to make the most smoothly way from client to print - Dimitar Dimitrov, Visual Method Bulgaria

Dimitar will show some of the most commonly used techniques in creating interior visualizations
He will speak about the real difficulties in dealing with clients and offer best practices to overcome them. The second part of the presentation will be with focus on different techniques that you may use when you have to deal with serious professional Heights.

The presentation will be held in Bulgarian

15:00 - 15:50

“Story in pictures” - Ivaylo Begov, COSMOSCUBE

А presentation of images from COSMOCUBE's projects, conveying the stories and little-known secrets of the young studio.

The presentation will be held in Bulgarian

15:50 - 16:40

The Foundry presents CARA VR in NUKE and MODO - Martin Mayer, The Foundry

Creative Specialist Martin Mayer will demonstrate how the new CARA VR plug-in toolset for NUKE helps speed up common post-production tasks when working with live-action cinematic 360° VR footage. Martin will also share highlights of the latest release of MODO, featuring a powerful new procedural modeling system.

The presentation will be held in English

16:40 - 16:50 Coffee break
16:50 - 17:40

Entering new arch-viz fields - Rafal Waniek, Evermotion

 Introducing Evermotion's V-Ray pipeline that allows the company to release over 30 top-quality models and scenes collections each year. Rafal Waniek will show some examples of Evermotion's best exterior and interior scenes made for V-Ray. The presentation will include some details about 3d-scanning pipeline that Evermotion is using for models and scenes rendered in V-Ray. Last but not least - Rafal Waniek also will speak about VR and Unreal Engine in arch-viz: advantages and disadvantages of the new medium.

The presentation will be held in English

 

 

 

Studio niskota

Dean Niskota and Hrvoje Čop

Dean Niskota and Hrvoje Čop both started doing archviz while studying architecture – a hobby which later turned into a sucessful business. Now they are the team behind Studio Niskota, Croatia’s premier archviz studio.  Specializing in real-estate imagery and furniture product shots, they established a multi-application workflow enabling their small team to produce any kind of required asset in-house.

Dimitar rashkov

Dimitar Rashkov, REDVERTEX

Dimitar Rahskov graduated with a degree in Architecture from the University of Architecture, Civil Engineering and Geodesy in Sofia. Dimitar founded the REDVERTEX studio in 2008 alongside his colleague Dian Shiskov. Their company works on 3D CGI and film production for architecture. In less than five years, the REDVERTEX team has been able to cover numerous award-winning projects from all over the world.

Ivaylo begov

Ivaylo Begov, COSMOSCUBE

Ivaylo is founding partner at COSMOSCUBE. Passionate about natural and extraordinary way of experiencing the world. Seeking for connection between man made and primordial things. Trying to capture these by the tools of photography, illustration and CGI.Ivaylo graduated with a degree in Architecture at the University of Architecture, Civil Engineering and Geodesy in Sofia in 2014. Along with Evgeniy Kondev, they found COSMOSCUBE at early 2015. As a partner Ivaylo is dealing with all of the process regarding the services that the company is providing and business development.

Dimitar dimitrov

Dimitar Dimitrov, Visual Method Bulgaria

Educated as a graphic designer, over the years Dimitar had a studio for graphic and web design. During that time, 3D graphics became a hobby and gradually turned into freelance work. In 2011 Dimitar opened a branch for Visual Method studio in Bulgaria.

Georgi kutov

Georgi Katov

Georgi Katov obtained his degree in Architecture at the University of Architecture, Civil Engineering and Geodesy in Sofia in 1999. He was granted a scholarship by the Japanese Government to specialize at the Tokyo Institute of Technology in the lab of Yoshiharu Tsukamoto. In 2004, together with Viara Jeliazkova, he set up I/O architects - one of the most globally recognized, bulgarian architecture office. Seven of their executed projects have been nominated for the European Union Prize for Contemporary Architecture - Mies van der Rohe Award. Their work has been frequently featured on Bulgarian and global media.

Svetoslav todorov 955aa136adb7b3b7f5b73e733daff83f636edd0c81e1cef92a189f6a7c6ffcda

Svetoslav Todorov, Studio MODE

Svetoslav Todorov is interior designer recognized worldwide. Founder and lead designer of Studio MODE, he has experience in various projects in the private and the public sector. He graduated from the University of Forestry in Sofia with a degree in Mechanical Wood Technology. In 2003 he founded studio MODE.

Mr. Todorov is author of a series of globally recognized projects. The most vivid example of his success are the prestigious awards for best bar in Europe and the best bar in the world for 2011-2012 of the independent British competition Restaurant and Bar Design Awards with project Graffiti Café in Varna. Follows recognition across the Atlantic and in 2014 received the prize Popular Choice Winner of Architizer A + Awards in nightclub category for the project club Night Flight in Sofia. Later the same year club Night Flight won the Best Bar award in Europe 2013 -2014 of the British forum Restaurant and Bar Design Awards. In 2015 studio MODE consolidate its position of leader in the Food and Beverage category and once again won the Popular Choice Winner Award in nightclub category of Archaizer A+ Awards (New York) for the project: PM CLUB in Sofia.

Martin mayer

Martin Mayer, The Foundry

Vienna-based Martin Mayer is a versatile artist with a background in fine art, and many years’ experience as a CGI generalist. In his current role as creative specialist at The Foundry, he focuses on 3D animation and compositing, although he enjoys all facets of production from creative to technical, and often blends traditional analog techniques with digital ones. His recent work as a visual effects supervisor, digital compositor and technical director includes numerous commercials, a variety of motion graphics and several documentaries for Discovery World, Discovery US, History US, History Canada and the BBC.

Rafai waniek edi

Rafal Waniek, Evermotion

Rafal Waniek alias "Edi" – joined Evermotion studio in 2007 and become Evermotion's studio director in 2008. CG generalist specialized in environment modeling and shading, also a supervisor of most of the Evermotion clients' projects. Skilled in Autodesk 3ds Max, Pixologic Zbrush, Adobe Photoshop, ChaosGroup V-Ray, The Foundry Mari (and many more). Author of many V-Ray 3ds Max tutorials like "The secret training book" and "FX training" dvd and many free tutorials published on www.evermotion.org site. Rafal's works were published in 3D World magazine, Future Publishing Ltd, "Expose 8" and "Expose 9" by Ballistic Publishing. Rafal's "Deserted Village" artwork was nominated to Animago award and got an "Excellence Award" in Expose 9.

Най-новото във V-Ray for Rhino и V-Ray for SketchUp
Предизвикателства пред архитектурната анимация, Светлин Михайлов, Vaya Studio
Визуализация на интериор на заведения - проект Night Flight
Arch-viz Workshop - V-Ray for 3ds Max, Явор Стойков, Хаос Груп
Рендер елементите като основна част от архитектурната визуализация
Създаване на архитектурен пейзаж с V-Ray - Явор Стойков, Chaos Group
Визуализация и изпълнение на интериор на заведения - Светослав Тодоров, Студио MODE
"Enlightenment" - проектиране на осветителни тела - Волен Валентинов
V-Ray for Blender – различният избор - Димитър Колев и Николай Найденов, Ачерно
Създаване на фотореалистично рекламно изображение на кухня - Димитър Димитров, Visual Method
Срамната професия на визуализатор - Димитър Рашков, REDVERTEX
Adapt, Optimize, Rinse, Repeat - Hrvoje Čop, Studio Niskota
Визуализация и изпълнение на интериорен проект –Club FLASH, Светослав Тодоров, Студио MODE
Разказ по картинка - Ивайло Бегов, COSMOSCUBE
Entering new arch-viz fields - Rafal Waniek, Evermotion
Полезни практики при изграждането на интериорни визуализации - Димитър Димитров, Visual Method
I/O apxumekmu и компютърните визуализации - Георги Кътов, I/O Аrchitects
The Foundry presents CARA VR in NUKE and MODO - Martin Mayer, The Foundry

Registration

Registration is now closed, as all the seats are booked.

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Venue

Inter Expo Center "Tsarigradsko shose" Blvd. 147, Sofia

“Vitosha” Hall