David Macey, INK
David Macey, a London based Creative Director, founded INK in 2009 with his friend Kamen Sirashki. Having studied Graphic Design, David has over 15 years’ experience in the Animation and CGI industry. He has worked for clients including Nike, Jaguar, Google, RADO, Land Rover and Santander. His work has been recognised for a number of awards including YCN, Sport Industry Award, IVCA and his work is regularly featured on the V-Ray showreel. David has a passion for minimal, clean and effortless design.
Michael Haas, INK
Michael Haas is a London based director and animator who joined INK in 2013. His work has been selected for international film festivals including the LA Film Festival and the Clermont-Ferrand Film Festival and he has been the recipient of multiple awards, including the ADC Golden Nail - Talent of the Year 2013. Born in Germany, Michael worked for a TV station before studying Film & Animation at the Georg Simon Ohm University in Nuernberg. His passion is to bring ideas to life and make them tangible for others.
Svetoslav Ganchev, Worldwide FX
Svetoslav Ganchev is part of the Worldwide FX team from 2012. He initially joined us as a 3D artist and currently he is Head of the 3D Lighting department. He graduated from engineering design at the Technical University of Sofia with specialization in transportation design. He has experience in lighting, 3D layout and 3D modelling, and he has been involved in projects such as Expendables 3, London Has Fallen, Automata, Criminal, Mechanic 2: Resurrection.
Angel Ivanov, Worldwide FX
Angel joined the team of Worldwide FX in 2006 as 3D artist. Afterwards he took a lead artist position, specializing in shading, lighting and rendering. In 2011 he became head of the Lighting team, but at the same time he kept developing his skills and interest in scripting, which eventually led to him moving to the RND team. At present, Angel is a CG Supervisor. His hobbies are also in the visual arts – drawing and photography.
Lyudmil Vanev, Chaos Group
Lyudmil is a CG professional with more than 10 years’ experience in the field of architectural visualization, animation and visual effects. Before joining Chaos Group, he worked as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Lyudmil joined the Chaos Group CG team in 2014 and since then he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.
Georgi Gavanozov, Ubisoft Sofia
Georgi Gavanozov graduated in Stage Design from the National Academy of Arts in 2004. His professional career begins with creating stage assets for cinema, theater and advertising. In 2006 Georgi entered the film industry and gained experience in 3D Art, specializing in modeling, texturing, animation, and rendering. His portfolio includes more than 20 movies including Conan the Barbarian and Expendables 2. Technology innovations in the area of real-time rendering inspired Georgi top start exploring the new AAA gaming titles, and later to join the forces in the videogames industry. Georgi joins the team of Ubisoft Sofia studio where he is currently employed as a Senior Lighting Artist. He has worked on several game titles of the world-renowned franchises Assassin’s Creed and Tom Clancy’s videogame series.
Martin Mayer, The Foundry
Vienna-based Martin Mayer is a versatile artist with a background in fine art, and many years’ experience as a CGI generalist. In his current role as creative specialist at The Foundry, he focuses on 3D animation and compositing, although he enjoys all facets of production from creative to technical, and often blends traditional analog techniques with digital ones. His recent work as a visual effects supervisor, digital compositor and technical director includes numerous commercials, a variety of motion graphics and several documentaries for Discovery World, Discovery US, History US, History Canada and the BBC.
Attila Cselovszki, Brick Visual
Attila is a visualizer with architectural background. He is the co-founder of Brick Visual, responsible for project management, product development and the creative direction of the movie production. All these areas fuse in his role as a Chief Development Officer, constantly searching for innovative solutions at Brick. Moreover he has been lecturing at Moholy-Nagy University since 2015.
Péter Sárhidai, Brick Visual
Peter has been a 3d artist at Brick Visual since 2013. After years of creating architectural renderings and animations, his focus shifted to the more technical side of the production. Nowadays he creates unique scripts and applications that help the team to focus more on the image creation and worry less about the repetitive issues and technical challenges. Besides chasing the latest technology in the industry he is also a huge cycling fan.